"Evi" is the research theme of my bachelor's thesis.
The idea to make a Digital Human (or try at least) came to me after I've found "Digital Human" project from Epic Games in Unreal Learn Tab. I thought it would be interesting to learn their pipeline and to create my own character in the process.
Evi was made in about 2 months and I've learnt a lot thanks to her.
Additionally I've made some facial expressions to test animated albedo and normal maps.
This project was a lot of fun.

To sculpt the skin I used Kris Costa's method of sculpting one single pore in ZBrush(which he shows here: https://www.youtube.com/watch?v=Lfen-BSwWcE&t=3085s).
Additionally I made some custom skin brushes by turning real skin photos into alpha maps.

To make Evi's hair I used XGen and the amazing timelaps from Hadi Karimi (https://www.youtube.com/watch?v=C_Cl_5gc7LQ&t=3165s).
The final result.