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Michael: Digital Human Photogrammetry

Another digital human I created for my bachelor's thesis. The idea was to make a character using photogrammetry.
I had one cam (Nikon D3300), Agisoft and Wrap. Textures came from Agisoft as well, some corrections were made in Substance Painter.

Final Scene rendered in Unreal

Final Scene rendered in Unreal

Final Scene rendered in Unreal

Final Scene rendered in Unreal

3D Scan (Agisoft)

3D Scan (Agisoft)

A little too many points, but putting them in Wrap was kind of relaxing

A little too many points, but putting them in Wrap was kind of relaxing

3D Scan and the final mesh from Wrap

3D Scan and the final mesh from Wrap