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Beeing: A nature inspired immersive VR journey

During my internship (2019-2020) at Filmakademie Baden-Württemberg I had a pleasure to work on a very interesting project called "Beeing".
For this VR experience I modeled, textured, rigged and animated bees and butterflies, modeled and textured the train and also did some particle simulation for the characters.
This was an intensive learning experience of how to create assets that are suitable for VR, how to work with a game engine and its restrictions, how to create workarounds and solve problems and expecially how to work in a team and to meet certain deadlines.

More about this amazing project:
https://animationsinstitut.de/en/blog/projects/detail/beeing-2?fbclid=IwAR0KdgW2pDl0icPFakqK5V3vj3YZ7RZ3ZLN9igoi6U3HnrkllGfuUGuCpH0

I measured the real S-Bahn and built it in Maya.

I measured the real S-Bahn and built it in Maya.

Wireframe of the train

Wireframe of the train

Scene, rendered in Unreal

Scene, rendered in Unreal