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Substance Designer Studies

Slowly coming back to Substance Designer.
This time I wanted to go above the normal material creation and make an adjustable sbsar with many trims and variety, as well as to explore the creation of the fabric a little bit more in-depth.

Same scene in Substance Stager, this time with some translucency on the gems

Same scene in Substance Stager, this time with some translucency on the gems

Render in CLO3D

Render in CLO3D

Close-up stager

Close-up stager

Plain fabric.

Plain fabric.

Designer graph

Designer graph

Sbsar settings in Stager

Sbsar settings in Stager